
Star Citizen Guides
Browse current Star Citizen guides for ships, loadouts, components, missions, and live events. We cover practical decisions around weapons, armor, quantum drives, rewards, blueprints, mining, and salvage—so you can spend less time researching and more time playing.
Latest Intel
Tracking Alpha 4.10.x LIVE· Each item carries its own checked or market date
ARGO MOTH to Orison: 4.8 million aUEC [UPD: route currently unavailable]
CIG has temporarily disabled the Orison Relief Salvage missions, so this guide's 4.8 million aUEC Medium Materials Order route is currently unavailable.
Orison Relief Support Guide: Rewards, Missions, and Fastest Route
Finish Orison Relief Support with the Medium Supply Haul route, check every SecondWind reward tier, and switch missions when cargo stalls.
Best starter ship in Star Citizen 4.10.1
The Aurora Mk II Citizen Starter Pack is a sensible first buy if you're still finding your way around Star Citizen.
Kruger S-65 Stingray guide: combat mode, loadout, and whether it's worth it
A quick-turning medium fighter with six laser repeaters and eight S2 missiles. Great handling, a small body HP pool: fly it to dodge fire, not to trade it.
Best Quantum Drives in Star Citizen 4.10.1
The practical S1, S2 and S3 picks, which ships use each size, where to buy them, and why XL-1 is no longer the default upgrade.
Best Hornet Mk II Variant and Loadouts in Star Citizen 4.10.1
Choose the right Hornet Mk II, buy compatible civilian turrets, compare PvE and PvP loadouts, and follow the current F7A and F7C-M reward routes.
Vanduul-Tech Smugglers Guide for Star Citizen 4.10.x
Download five encrypted data packets across QV Station, the derelict Polaris and Auxiliary Station, then return to Security for the approximately 1 million aUEC payout.
Best Size 2 and Size 3 Ship Weapons in Star Citizen 4.10.1
Fit M4A Cannons at Size 2 or M5A Cannons at Size 3 for PvE targets you can track steadily; use CF-227 Badgers or CF-337 Panthers for agile targets.
Best FPS Weapons in Star Citizen 4.10.1
Use the Parallax Energy Assault Rifle for general-purpose PvE, or take the CQ7 when shop availability and easy replacement matter.
ARGO MOTH Salvage Guide for Star Citizen 4.10.1
Crew the ARGO MOTH, keep its salvage printers clear, find legal wrecks, choose between RMC and Construction Materials, and account for cargo and refining work.
ATLS IKTI Akuma: Is the $75 Pack Worth It?
What the combat power suit does, how it differs from the cargo ATLS and earnable GEO IKTI, and when the Warbond bundle makes sense.
Sabre Raven EX guide: dampener range, loadout, and whether it is worth it
The Raven EX trades the original's EMPs for a 2 km quantum dampener, four Size 3 guns, and four Size 3 missiles. Here is who should choose it.
Ironclad cargo operations and loadouts in Star Citizen 4.10
Base Ironclad or Assault? Compare cargo, crew, loading, and the component changes that matter in Star Citizen Alpha 4.10.
Star Citizen ship armor in 4.10: why DPS can mislead you
Compare armor thresholds, damage per shot, projectile speed, and sustained output before choosing cannons or repeaters in Alpha 4.10.x LIVE.
Siege of Orison: Loot & Blueprints
How to unlock the BUL-H4 blueprints, trade for Snow Camo equipment, open weapon caches and carry physical loot out of Siege of Orison.